Feature Beyond Good & Evil | Why I Love Thunderful game director Ulf Hartelius looked back to Ubisoft's 2003 adventure for inspiration when making The Gunk Jan. 6, 2022 Ulf Hartelius
Feature Limbo | Why I Love Monokel creative director Daniel Wagner explains how Playdead's debut turned a lapsed gamer into a studio co-founder Dec. 7, 2021 Daniel Wagner
Feature The Legend of Zelda: Ocarina of Time | Why I Love Coatsink narrative designer Jon Davies examines who the hero is at the heart of the N64 epic Sept. 30, 2021 Jon Davies
Feature God of War | Why I Love Xuan Yuan Sword 7 producer Golgi Yang admires Sony Santa Monica's 2018 reboot as a reference point developers can aim for and learn from Sept. 23, 2021 Golgi Yang
Feature Disco Elysium | Why I Love Benedict Lee examines how ZA/UM's RPG tackles character development and identity building in new and insightful ways Sept. 15, 2021 Benedict Lee
Feature It's fun when Spelunky kicks you down the stairs | Why I Love Jori Ryan explores how Spelunky brought her back to her retro roots and inspired the intense action platformer CreatorCrate Aug. 12, 2021 Jori Ryan
Feature The Last of Us: Part 2 is better for not giving players what they want | Why I Love Naughty Dog's latest explores the ugly side of humanity while finding grace in each of its key characters July 1, 2021 Ollie Jones 1 comment
Feature Breath of the Wild breathed new life into Zelda | Why I Love Brainium's Jonathan Rodgers explores how Nintendo reinvented both its classic franchise and the open-world sandbox June 1, 2021 Jonathan Rodgers
Feature Super Metroid knew how to tell a story and set a mood | Why I Love Decemberborn Interactive's Eric Lavesson explores what keeps bringing him back to the Super Nintendo sequel decades later Feb. 9, 2021 Eric Lavesson 1 comment
Feature Pokémon Crystal keeps us interested by telling us less | Why I Love Ocean's Heart developer Max Mraz digs into the enduring mysteries of the classic Pokémon adventure Jan. 21, 2021 Max Mraz
Feature A word from a Destiny 2 acolyte | Why I Love Rockfish CEO Michael Schade shares how Bungie's looter-shooter sequel turned him into a fanboy for the franchise Dec. 4, 2020 Michael Schade
News The Game Developer's Playlist: Metal Gear Solid 5, with Jeffery Thompson Jr | Podcast In a special bonus episode, Epoch Media's co-founder explores the impact of Hideo Kojima's final Metal Gear game Nov. 12, 2020 GamesIndustry.biz Staff
Opinion Still There examines how far one can run from grief | Why I Love Chad Briggs offers a narrative analysis of GhostShark's tale of a deep space lighthouse keeper working through loss Oct. 13, 2020 Chad Briggs
Feature Hades makes endless struggle entertaining | Why I Love Lucid Tales co-founders dive into what elevates Supergiant Games' underworld roguelike Oct. 6, 2020 Émile Brodeur and Louis Lamontagne
Opinion Outer Wilds' existential loneliness is engaging, entertaining | Why I Love Lovable Hat Cult's Patrick Jarnfelt explores Mobius Digital's curiously uplifting story of a doomed solar system Sept. 29, 2020 Patrick Jarnfelt
Opinion Legend of Grimrock leaves no stone unpressed | Why I Love Worm Jazz developer Yu He explains how the 2012 dungeon crawler was designed to draw players in Sept. 21, 2020 Yu He
Opinion The Soulcalibur still burns | Why I Love Namco's Dreamcast fighter ushered in the era of better-than-arcade ports and built friendships in competitive communities that last to this day Sept. 9, 2020 Andrew Alfonso 1 comment
News The Game Developer's Playlist: RPG Maker, with Davionne Gooden | Podcast Second episode in our spin-off series looks at the accessible development tool that's inspiring indies Sept. 7, 2020 GamesIndustry.biz Staff
Opinion Earthbound and the power of representation | Why I Love Afterburner's Robert Taylor explains how the classic Super Nintendo RPG taught him to read and inspired a career Aug. 24, 2020 Robert Taylor
News The Game Developer's Playlist: Earthbound, with Aaron Linde | Podcast First episode in our new spin-off series available to download Aug. 10, 2020 GamesIndustry.biz Staff
Feature 1,100 words of praise for Thirty Flights of Loving | Why I Love YCJY Games' Josef Martinovsk explains how Blendo Games' short story showed him what games could be Aug. 6, 2020 Josef Martinovsk
Opinion The sublime theatrics and pacing of Metal Gear Solid 4 | Why I Love Nomina Games co-founder Darrel Wijaya talks about Hideo Kojima's interactive cinematic blockbuster July 28, 2020 Darrel Wijaya
Feature Ape Out: Understandable in a split second | Why I Love BugBomb CEO Łukasz Goraczewski says ape escape caper took him back to another time and Another World July 20, 2020 Łukasz Goraczewski
News Pokémon Snap had a different kind of focus | Why I Love Tag Games CEO Marc Williamson believes developers could learn from the Nintendo photo safari's escapist tourism without pressure July 9, 2020 Marc Williamson
Opinion A Neverwinter Nights intro to game design | Why I Love Little Chicken Game Company's Erik Kors shares how the world of Faerûn led him to the world of game development June 25, 2020 Erik Kors