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Why I Love (Page 2)

Beyond Good & Evil | Why I Love
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Beyond Good & Evil | Why I Love

Thunderful game director Ulf Hartelius looked back to Ubisoft's 2003 adventure for inspiration when making The Gunk
Limbo | Why I Love
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Limbo | Why I Love

Monokel creative director Daniel Wagner explains how Playdead's debut turned a lapsed gamer into a studio co-founder
God of War | Why I Love
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God of War | Why I Love

Xuan Yuan Sword 7 producer Golgi Yang admires Sony Santa Monica's 2018 reboot as a reference point developers can aim for and learn from
Disco Elysium | Why I Love
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Disco Elysium | Why I Love

Benedict Lee examines how ZA/UM's RPG tackles character development and identity building in new and insightful ways