Feature ZX Spectrum: An enduring legacy Why I Love: The Oliver Twins share how they went from nearly missing the boat on the computer to building Blitz Games off a library of 17 Spectrum games Oct. 26, 2017 Philip and Andrew Oliver
Opinion Make Your Own Mario Kart Why I Love: Playtonic studio director Gavin Price explains how the Super Nintendo classic got him into game dev in the first place Oct. 24, 2017 Gavin Price
Feature The BBC Micro's macro impact Why I Love: The Oliver Twins recall the computer that inspired a generation and cemented the UK's status as an early hub of game development Oct. 10, 2017 Philip and Andrew Oliver 5 comments
Opinion "It works on principles I really admire in games and in life" Why I Love: Ghost Town Games' Phil Duncan writes about Storage Inc., the Xbox Live Indie Game that influenced Overcooked Sept. 26, 2017 Phil Duncan
Feature Suikoden changed my life - Warren Spector Why I Love: The System Shock 3 creative director generally doesn't go for JRPGs, but this PSone classic set itself apart in four special ways Sept. 12, 2017 Warren Spector 4 comments
Opinion PlayerUnknown's Battlegrounds: Failure as Fun Why I Love: Fullbright co-founder Steve Gaynor shares what he sees in Bluehole's smash hit survival shooter Aug. 29, 2017 Steve Gaynor
Opinion Why I Love GamesIndustry.biz is readying a series of columns to add much needed positivity to the gaming media landscape, and we could use some help Aug. 22, 2017 Brendan Sinclair 2 comments
Opinion Why I Loved: Deus Ex Alexis Kennedy of Failbetter Games kicks off a new monthly feature series May 7, 2015 Alexis Kennedy 1 comment