We talk to Ustwo Games about its vision to deliver "Monument Valley snacks," pivoting to live service in an ethical way, and the challenges of making MV3
Solo developer Tim FitzRandolph discusses the joy of hidden mechanics and giving skilled players unlimited power, inspired by Sega's classic arcade game
Keith Liu on the Singapore-based conglomerate's ambitions to evolve from distributor and publisher to developer, and the specificities of the Southeast Asian markets
We speak to a handful of developers about the challenges they're currently facing from funding to visibility, and what needs to be done to support them